[{
	"logo": "https://www.helloimg.com/i/2024/10/30/6721d7f7957da.png",
	"description": "",
	"author": "Zets",
	"id": "_meta",
	"townsfolkName":"镇民",
	"name": "夜半狂欢"

}, {
	"ability": "如果你表现得很有趣，当天你不能被流放。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/deviant.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_87",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "怪咖",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，如果其他玩家发起了提名，你可以选择让本次提名直接执行处决或让投票无效。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/judge.png",
	"edition": "custom",
	"flavor": "",
	"id": "2_91",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "法官",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名存活的玩家：如果他同意，你会得知他的角色，但是你们两个可能同时死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/harlot.png",
	"edition": "custom",
	"flavor": "",
	"id": "3_90",
	"firstNightReminder": "",
	"otherNightReminder": "流莺选择一名玩家，将其唤醒，那名玩家选择同意或拒绝。如果同意，将他的角色标记展示给流莺看。然后说书人可以决定两名玩家是否会一起死去。",
	"name": "流莺",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["死亡"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 0
}, {
	"ability": "每个夜晚，你要选择除你以外的一名玩家：明天白天，他的投票算作三票。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/bureaucrat.png",
	"edition": "custom",
	"flavor": "",
	"id": "1_85",
	"firstNightReminder": "官员指向一名玩家。将3票标记放在那名玩家旁。",
	"otherNightReminder": "官员指向一名玩家。将3票标记放在那名玩家旁。",
	"name": "官员",
	"otherNight": 1,
	"setup": 0,
	"reminders": ["3票"],
	"remindersGlobal": [],
	"team": "traveler",
	"firstNight": 1
}, {
	"ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_122",
	"firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
	"otherNightReminder": "",
	"name": "贵族",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["被得知"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 43
}, {
	"ability": "每个夜晚，你会得知一名不同角色类型的玩家，直到场上所有的角色类型你都得知过一次。[+1 外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/balloonist.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_73",
	"firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
	"otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型，气球驾驶员不会醒来。",
	"name": "气球驾驶员",
	"otherNight": 63,
	"setup": 1,
	"reminders": ["得知镇民", "得知外来者", "得知爪牙", "得知恶魔", "得知旅行者"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 44
}, {
	"ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snake_charmer.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_70",
	"firstNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"otherNightReminder": "让舞蛇人选择一名玩家。如果舞蛇人选中了恶魔：展示“你是”信息标记和恶魔角色标记。用拇指向下代表他阵营变为邪恶。在魔典中交换舞蛇人和恶魔的角色标记。让原来的舞蛇人重新入睡。唤醒原来的恶魔。对老恶魔展示“你是”信息标记和舞蛇人角色标记，并用拇指向上代表他阵营变为善良。",
	"name": "舞蛇人",
	"otherNight": 12,
	"setup": 0,
	"reminders": ["中毒"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 20
}, {
	"ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_65",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "博学者",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "你不知道你的能力是什么。每个白天你可以找说书人猜测一次，你会得知你的猜测有多准确。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/amnesiac.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_74",
	"firstNightReminder": "决定失忆者的能力。如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
	"otherNightReminder": "如果失忆者的能力会让他在今晚醒来：唤醒他并执行其能力。",
	"name": "失忆者",
	"otherNight": 5,
	"setup": 0,
	"reminders": ["？"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 12
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择让恶魔变成你选择的恶魔角色，或让所有爪牙变成你选择的爪牙角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/engineer.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_114",
	"firstNightReminder": "工程师选择不使用能力，或在剧本列表中选择恶魔或爪牙角色。如果他选择爪牙角色，则需要选择对应数量的爪牙。然后将这些玩家依次唤醒，并告知他们变成了什么角色。",
	"otherNightReminder": "工程师选择不使用能力，或在剧本列表中选择恶魔或爪牙角色。如果他选择爪牙角色，则需要选择对应数量的爪牙。然后将这些玩家依次唤醒，并告知他们变成了什么角色。",
	"name": "工程师",
	"otherNight": 6,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 13
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择一名存活的玩家：如果你选中了落难少女，她会变成一个不在场的镇民角色。[+落难少女]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/huntsman.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_117",
	"firstNightReminder": "巡山人选择不使用能力，或指向一名玩家。如果他指向了落难少女，则为落难少女安排一个新的不在场镇民角色，将其唤醒并告知她新的角色。",
	"otherNightReminder": "巡山人选择不使用能力，或指向一名玩家。如果他指向了落难少女，则为落难少女安排一个新的不在场镇民角色，将其唤醒并告知她新的角色。",
	"name": "巡山人",
	"otherNight": 51,
	"setup": 1,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 30
}, {
	"ability": "每局游戏限一次，在夜晚时*，你可以选择一名死亡的玩家：如果他是镇民，你会将他起死回生。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/professor.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_45",
	"firstNightReminder": "",
	"otherNightReminder": "教授可以选择一名死亡玩家。如果他这么做了，标记教授失去能力，然后如果那名玩家是镇民，标记那名玩家被复活。之后的夜晚无需再唤醒教授。",
	"name": "教授",
	"otherNight": 45,
	"setup": 0,
	"reminders": ["复活", "失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在白天时，你可以让说书人给你一些能帮助你的阵营获胜的建议。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fisherman.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_75",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "渔夫",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果你在夜晚死亡，一名存活的善良玩家会变成农夫。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/farmer.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_115",
	"firstNightReminder": "",
	"otherNightReminder": "如果农民在夜晚死去，则选择另一位善良玩家成为农民。唤醒这名玩家，并告知他成为了农民。",
	"name": "农夫",
	"otherNight": 46,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_124",
	"firstNightReminder": "不要让恶魔和爪牙相认。",
	"otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
	"name": "罂粟种植者",
	"otherNight": 3,
	"setup": 0,
	"reminders": ["邪恶角色互认"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 4
}, {
	"ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_76",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "食人族",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["中毒", "死于处决"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "说书人可以打破游戏规则。如果说书人被处决，善良阵营获胜，即使你已死亡。[无邪恶角色在场]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/atheist.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_110",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "无神论者",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "所有爪牙都知道落难少女在场。每局游戏限一次，任意爪牙可以公开猜测你是落难少女，如果猜对，你的阵营落败。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/damsel.png",
	"edition": "custom",
	"flavor": "",
	"id": "damselbutton",
	"firstNightReminder": "唤醒所有爪牙，并告知他们场中有落难少女。",
	"otherNightReminder": "如果被巡山人选中，唤醒并为其展示新角色。",
	"name": "落难少女",
	"otherNight": 52,
	"setup": 0,
	"reminders": ["已被猜测"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 31
}, {
	"ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_8",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "酒鬼",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是酒鬼"],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/golem.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_128",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "魔像",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["无法提名"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/barber.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_57",
	"firstNightReminder": "",
	"otherNightReminder": "如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。",
	"name": "理发师",
	"otherNight": 40,
	"setup": 0,
	"reminders": ["今晚理发"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "在你的首个夜晚，你会得知一个关键词。首个说出该关键词的善良玩家会在当晚转变为邪恶阵营。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mezepheles.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_136",
	"firstNightReminder": "告诉灵言师他的秘密词语。",
	"otherNightReminder": "唤醒第一个说出灵言师词语的玩家并告知他已经变成邪恶阵营。",
	"name": "灵言师",
	"otherNight": 19,
	"setup": 0,
	"reminders": ["邪恶", "失去能力"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 27
}, {
	"ability": "每个夜晚，你要选择一名玩家：他在当晚和明天白天中毒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poisoner.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_5",
	"firstNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
	"otherNightReminder": "让投毒者选择一名玩家。标记那名玩家中毒。",
	"name": "投毒者",
	"otherNight": 8,
	"setup": 0,
	"reminders": ["中毒"],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 17
}, {
	"ability": "每个夜晚*，你要选择一名玩家和一个角色，如果该角色不在场，他变成该角色。如果因此创造了一个恶魔，当晚的死亡由说书人决定。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pit-hag.png",
	"edition": "custom",
	"flavor": "",
	"id": "pithagbutton",
	"firstNightReminder": "",
	"otherNightReminder": "让麻脸巫婆选择一名玩家和一个角色。如果她选择的角色不在场：让麻脸巫婆重新入睡。唤醒她的目标玩家。对该玩家展示“你是”信息标记和他的新角色标记。",
	"name": "麻脸巫婆",
	"otherNight": 17,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每个白天，在提名开始前，你可以公开选择一名玩家：他死亡。如果你被处决，提名你的玩家需要和你猜拳，只有你输了你才会死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/psychopath.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_137",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "精神病患者",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "minion",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择三名玩家（所有玩家都会得知你选了谁）：他们分别秘密决定自己的生死，然后如果他们都存活则都死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/al-hadikhia.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_138",
	"firstNightReminder": "",
	"otherNightReminder": "哈迪寂亚选择三名玩家。对所有人宣告第一位玩家，然后唤醒他并让他秘密选择活着还是死去。依次对第二第三位玩家如此做。如果三名玩家都选择活着，他们都死去。",
	"name": "哈迪寂亚",
	"otherNight": 33,
	"setup": 0,
	"reminders": ["1", "2", "3", "选择生", "选择死"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/vigormortis.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_50",
	"firstNightReminder": "",
	"otherNightReminder": "让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。",
	"name": "亡骨魔",
	"otherNight": 32,
	"setup": 1,
	"reminders": ["死亡", "保留能力", "中毒"],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "在初始设置时，可能会额外增加或减少一个外来者。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sentinel.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_105",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "哨兵",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}, {
	"ability": "游戏过程中邪恶玩家的总数最多能比初始设置多一名。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/spirit_of_ivory.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_106",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "圣洁之魂",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["禁止邪恶"],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}, {
	"ability": "使用灯神的相克规则：如果麻脸巫婆创造了落难少女，改为由说书人来决定哪一名玩家变成落难少女。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_107",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "灯神",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}]