[
    {
        "id": "_meta",
        "name": "月落乌啼",
        "author": "驯鹿",
        "logo": "https://i.postimg.cc/h42sDHdG/image.png"
    },
    {
        "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9833664308961_ad73c43b.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "shugenja_button",
        "firstNightReminder": "在首个夜晚，唤醒修行者。用手指水平指向修行者的某一侧，告诉他与他距离最近的邪恶玩家位于这一侧。如果修行者两侧最近的邪恶玩家与他的距离相等，由你来决定告诉他什么样的信息，并用手指指向对应的一侧。让修行者重新入睡。",
        "otherNightReminder": "",
        "name": "修行者",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 3090,
        "GstoneID": "shugenja"
    },
    {
        "ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
        "edition": "custom",
        "flavor": "",
        "id": "noble_button",
        "firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
        "otherNightReminder": "",
        "name": "贵族",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "得知"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 3080,
        "GstoneID": "noble"
    },
    {
        "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
        "edition": "custom",
        "flavor": "",
        "id": "seamstress_button",
        "firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
        "otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
        "name": "女裁缝",
        "otherNight": 155,
        "setup": 0,
        "reminders": [
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 3070,
        "GstoneID": "seamstress"
    },
    {
        "ability": "每个夜晚，你要选择一名玩家：如果选中了爪牙，他会得知被传教士选中。所有被你选中的爪牙失去能力。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/preacher.png",
        "edition": "custom",
        "flavor": "",
        "id": "preacher_button",
        "firstNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
        "otherNightReminder": "传教士选择一名玩家。如果选中了爪牙，则唤醒并告知他被传教士选中。",
        "name": "传教士",
        "otherNight": 10,
        "setup": 0,
        "reminders": [
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 3010,
        "GstoneID": "preacher"
    },
    {
        "ability": "在你首次提名玩家后，你会在当晚得知他的角色。外来者会被你的能力当作爪牙或恶魔角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_7402377694761_cd9eb282.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "tixingguan_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果提刑官在白天进行了整局游戏中他的首次提名，唤醒他并对他展示他提名的玩家的角色标记。",
        "name": "提刑官",
        "otherNight": 160,
        "setup": 0,
        "reminders": [
            "被首次提名"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "tixingguan"
    },
    {
        "ability": "每个夜晚*，你要选择两个善良角色（与上个夜晚不同）：如果他们都存活，他们当晚不会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7108682943171_ed7a0042.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "xuncha_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒巡查，让其选择两个善良角色，如果这两个角色都在场，在对应玩家角色标记旁放置“不会死亡”标记。",
        "name": "巡察",
        "otherNight": 30,
        "setup": 0,
        "reminders": [
            "不会死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "xuncha"
    },
    {
        "ability": "在你的首个夜晚，你会得知一名玩家的角色类型。每个夜晚*，你会从他的顺时针方向得知下一名非旅行者玩家的角色类型。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_0697822943171_0efef766.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "fengshuishi_button",
        "firstNightReminder": "在首个夜晚，唤醒风水师，告知他“标记”提示标记旁的玩家角色类型，并将标记顺时针移动一名玩家。",
        "otherNightReminder": "唤醒风水师，告知他“标记”提示标记旁的玩家角色类型，并将标记顺时针移动一名玩家。",
        "name": "风水师",
        "otherNight": 180,
        "setup": 0,
        "reminders": [
            "标记"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 3110
    },
    {
        "ability": "在你的首个夜晚，你要选择一个数字。在该数字对应的那一个夜晚，你会得知对应数量的在场角色。",
        "image": "https://www.helloimg.com/i/2024/11/11/67321c5f034e2.png",
        "edition": "custom",
        "flavor": "",
        "id": "fangshi_button",
        "firstNightReminder": "唤醒方士，让其选择一个数字，将对应数字的标记放置在方士角色标记旁边。如果他选择了1，向他展示一个在场角色的标记。",
        "otherNightReminder": "在游戏的对应天数唤醒方士，向他展示对应数量的在场角色的标记。",
        "name": "方士",
        "otherNight": 170,
        "setup": 0,
        "reminders": [
            "第一天",
            "第二天",
            "第三天",
            "第四天",
            "第五天",
            "第六天"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 3100,
        "GstoneID": "fangshi"
    },
    {
        "ability": "每个夜晚*，如果今天白天有玩家死于处决，你会得知存活镇民的数量。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_7627472943171_a65c3206.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "shiguan_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果死亡玩家人数大于存活玩家，唤醒史官并展示数字手势来告诉他存活镇民数量。",
        "name": "史官",
        "otherNight": 190,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "shiguan"
    },
    {
        "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
        "edition": "custom",
        "flavor": "",
        "id": "chambermaid_button",
        "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
        "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
        "name": "侍女",
        "otherNight": 200,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 3120,
        "GstoneID": "chambermaid"
    },
    {
        "ability": "每个白天，你可以公开进行一次谁是爪牙，谁是恶魔的猜测。如果你猜对，善良阵营获胜。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202406/c_0969358269171_d18a1072.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "alsaahir_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "戏法师",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "alsaahir"
    },
    {
        "ability": "每局游戏限一次，在白天时，你可以提议所有玩家观看你的演出，并从同意参加的玩家中选择你的观众。如果恶魔成为了观众，你会在当晚死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_3570909608961_efc2d989.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "geling_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果歌伶在白天使用了能力，且恶魔成为了观众，标记歌伶死亡。",
        "name": "歌伶",
        "otherNight": 120,
        "setup": 0,
        "reminders": [
            "失去能力",
            "死亡",
            "观众"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "geling"
    },
    {
        "ability": "如果你在夜晚死亡，恶魔的能力变成“每个夜晚*，可能会有一名玩家死亡。”",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_0616062943171_bbdbbb4c.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "ranfangfangzhu_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "染坊坊主",
        "otherNight": 150,
        "setup": 0,
        "reminders": [
            "沉默"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "ranfangfangzhu"
    },
    {
        "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mutant.png",
        "edition": "custom",
        "flavor": "",
        "id": "mutant_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "畸形秀演员",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "mutant"
    },
   {
		"ability": "每局游戏你只能发起提名一次。当你发起提名时，如果被你提名的玩家不是恶魔，他死亡。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/golem.png",
		"edition": "custom",
		"flavor": "",
		"id": "golem_button",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "魔像",
		"otherNight": 0,
		"setup": 0,
		"reminders": [
			"无法提名"
		],
		"remindersGlobal": [],
		"team": "outsider",
		"firstNight": 0
	},
    {
        "ability": "如果你提名了恶魔且他死于这次处决，你会变成那个邪恶的恶魔。当剩余存活玩家小于等于四人时（旅行者除外），你失去能力。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5757097694761_2de60c7b.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "rulianshi_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果白天入殓师提名了恶魔且恶魔被处决，唤醒他，并对他展示“你是”提示标记和恶魔角色标记。",
        "name": "入殓师",
        "otherNight":60,
        "setup": 0,
        "reminders": [
            "是恶魔"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "rulianshi"
    },
    {
        "ability": "如果你死亡，当晚与你邻近的存活玩家之一可能会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_0178555308961_1721ee8f.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "shaxing_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果煞星死亡，将与其邻近的存活善良玩家之一标记为死亡。",
        "name": "煞星",
        "otherNight": 140,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "shaxing"
    },
    {
        "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
        "edition": "custom",
        "flavor": "",
        "id": "assassin_button",
        "firstNightReminder": "",
        "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
        "name": "刺客",
        "otherNight": 110,
        "setup": 0,
        "reminders": [
            "死亡",
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 0,
        "GstoneID": "assassin"
    },
    {
		"ability": "与你邻近的两名镇民玩家会在其首次死亡时被当作仍然存活。[-1外来者]",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4215797694761_97f10b13.jpg",
		"edition": "custom",
		"flavor": "",
		"id": "ganshiren_button",
		"firstNightReminder": "",
		"otherNightReminder": "",
		"name": "赶尸人",
		"otherNight": 0,
		"setup": 1,
		"reminders": [
			"以为存活","以为存活"
		],
		"remindersGlobal": [],
		"team": "minion",
		"firstNight": 0
	},
    {
        "ability": "每个夜晚，你要选择两名玩家：明天第一名玩家需要“疯狂”地证明第二名玩家是邪恶的，否则他们之中可能会有人死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202307/c_4331482099861_0db1bfaf.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "harpy_button",
        "firstNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
        "otherNightReminder": "唤醒鹰身女妖并让他依次指向两名玩家。标记第一名玩家“疯狂”，标记第二名玩家“第二名”。",
        "name": "鹰身女妖",
        "otherNight": 50,
        "setup": 0,
        "reminders": [
            "疯狂",
            "第二名"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 3040,
        "GstoneID": "harpy"
    },
    {
        "ability": "在你的首个夜晚，你要选择一名存活玩家：他死亡但会被当作存活。当他下一次死亡时，他重生，随后你重获能力。",
        "image": "https://www.helloimg.com/i/2024/11/11/67321c952a8a4.png",
        "edition": "custom",
        "flavor": "",
        "id": "huapi_button",
        "firstNightReminder": "首个夜晚，唤醒画皮，让其选择一名玩家，该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，和“以为存活”标记。但不要宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。",
        "otherNightReminder": "如果画皮选择的玩家重生，在画皮的角色标记旁放置“重获能力”标记。\n每个夜晚，如果画皮有“重获能力”标记，唤醒画皮，让其选择一名玩家，该玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，和“以为存活”标记。但不要宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。",
        "name": "画皮",
        "otherNight": 20,
        "setup": 0,
        "reminders": [
            "以为存活",
            "重获能力"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 3020,
        "GstoneID": "huapi"
    },
   {
		"ability": "每个夜晚*，你可以选择至多两名玩家：他们死亡。你选择的玩家数量不能与上个夜晚死亡的玩家数量相同（超过二人时算作二人）。",
		"image": "https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_6000301943171_d2f257a6.jpg",
		"edition": "custom",
		"flavor": "",
		"id": "baojun_button",
		"firstNightReminder": "",
		"otherNightReminder": "唤醒暴君，让其选择至多两名玩家。在这些玩家角色标记旁放置“死亡”提示标记。如果暴君选择的玩家数量与上个夜晚死亡的玩家数量相同，摇头示意其重新选择",
		"name": "暴君",
		"otherNight": 95,
		"setup": 0,
		"reminders": [
			"死亡"
		],
		"team": "demon",
		"firstNight": 0
	},
    {
        "ability": "每个夜晚*，你要选择任意数量的非旅行者玩家或一名旅行者玩家：如果他们的角色类型均不相同，他们死亡。[+1外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_5897997694761_fbe1f00c.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "taotie_button",
        "firstNightReminder": "",
        "otherNightReminder": "唤醒饕餮，让其选择任意数量的玩家。如果这些玩家的角色类型均不相同，标记这些玩家死亡。",
        "name": "饕餮",
        "otherNight": 90,
        "setup": 1,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "taotie"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果今天白天有外来者死亡，当晚改为你要选择一名玩家：他死亡，但被当作仍然存活，随后会有一名其他玩家死亡。[+1外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_3300298608961_2077dc45.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "qiongqi_button",
        "firstNightReminder": "",
        "otherNightReminder": "每个白天，如果有外来者死亡，将穷奇的“死于今日”提示标记放置到该玩家的角色标记旁。\n除了首个夜晚外的每个夜晚，唤醒穷奇，并让他指向任意一名玩家。让穷奇重新入睡。\n如果穷奇的“死于今日”提示标记未被放置，那么穷奇选择的玩家死亡，在他角色标记旁放置“死亡”提示标记。\n如果穷奇的“死于今日”提示标记已被放置，且穷奇选择的玩家当前处于存活状态，并能够成功被穷奇杀死，那么穷奇选择的玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，但不要在黎明时宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。随后，再在任意一名玩家的角色标记旁放置“死亡”提示标记。\n在黎明时，移除“死于今日”提示标记，并宣布当晚放置了穷奇的“死亡”提示标记的玩家死亡。",
        "name": "穷奇",
        "otherNight": 80,
        "setup": 1,
        "reminders": [
            "死亡",
            "死于今日"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "qiongqi"
    },
    {
        "ability": "每个夜晚，你要选择至多三名玩家：如果明天白天他们之一死于处决，上次被你选择的其他玩家会在当晚死亡。否则，当晚他们之中会有一名玩家死亡。",
        "image": "https://clocktower-wiki.gstonegames.com/images/d/db/Dianyuzhang.png",
        "edition": "custom",
        "flavor": "",
        "id": "dianyuzhang_button",
        "firstNightReminder": "唤醒典狱长，让其选择至多三名玩家。在这些玩家角色标记旁放置“囚禁”提示标记。",
        "otherNightReminder": "如果今天白天被处决的玩家标记有“囚禁”，则其他标记有囚禁的玩家死亡。否则，将其中一人标记为死亡。移除所有“囚禁”提示标记。唤醒典狱长，让其选择至多三名玩家。在这些玩家角色标记旁放置“囚禁”提示标记。",
        "name": "典狱长",
        "otherNight": 100,
        "setup": 0,
        "reminders": [
            "囚禁",
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 3060,
        "GstoneID": "dianyuzhang"
    }
]