[
  {
    "id": "_meta",
    "name": "杭儿风",
    "author": "杭州小恶魔训练中心",
    "logo": "https://free.picui.cn/free/2025/12/07/693471df19f43.png",
    "almanac": "https://www.bloodstar.xyz/p/SerraEvelyn/hangerfeng/almanac.html"
  },
  {
    "id": "_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/empath.png",
    "firstNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "otherNightReminder": "唤醒共情者，对他用手势比划数字来告知他与他邻近的存活玩家中有几人是邪恶玩家。",
    "name": "共情者",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。",
    "firstNight": 3700,
    "otherNight": 11
  },
  {
    "id": "1_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/virgin.png",
    "reminders": [
      "失去能力"
    ],
    "name": "贞洁者",
    "team": "townsfolk",
    "ability": "当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。"
  },
  {
    "id": "2_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/snake_charmer.png",
    "firstNightReminder": "唤醒舞蛇人，让他选择一名存活玩家。如果选中恶魔则执行角色和阵营的交换，并在舞蛇人入睡后通知旧恶魔角色变化。",
    "otherNightReminder": "唤醒舞蛇人，让他选择一名存活玩家。如果选中恶魔则执行角色和阵营的交换，并在舞蛇人入睡后通知旧恶魔角色变化。",
    "reminders": [
      "中毒"
    ],
    "name": "舞蛇人",
    "team": "townsfolk",
    "ability": "每个夜晚，你要选择一名存活的玩家：如果你选中了恶魔，你和他交换角色和阵营，然后他中毒。",
    "firstNight": 3300,
    "otherNight": 3
  },
  {
    "id": "3_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mathematician.png",
    "firstNightReminder": "唤醒数学家，用手势比划数字来告诉他今天有多少玩家的能力未正常生效。",
    "otherNightReminder": "唤醒数学家，用手势比划数字来告诉他今天有多少玩家的能力未正常生效。",
    "reminders": [
      "未正常生效"
    ],
    "name": "数学家",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。（从上个黎明到你被唤醒时）",
    "firstNight": 4100,
    "otherNight": 15
  },
  {
    "id": "4_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/flowergirl.png",
    "otherNightReminder": "唤醒卖花女孩，以点头或摇头告知她今天白天是否有恶魔参与投票。",
    "reminders": [
      "恶魔未投票",
      "恶魔已投票"
    ],
    "name": "卖花女孩",
    "team": "townsfolk",
    "ability": "每个夜晚*，你会得知在今天白天时是否有恶魔投过票。",
    "otherNight": 12
  },
  {
    "id": "5_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/seamstress.png",
    "firstNightReminder": "唤醒女裁缝，她可以摇头不使用能力，或选择除自己以外的两名玩家。以点头或摇头告知她选择的玩家是否为同一阵营。",
    "otherNightReminder": "如果女裁缝未曾使用能力，唤醒女裁缝，她可以摇头不使用能力，或选择除自己以外的两名玩家。以点头或摇头告知她选择的玩家是否为同一阵营。",
    "reminders": [
      "失去能力"
    ],
    "name": "女裁缝",
    "team": "townsfolk",
    "ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
    "firstNight": 3800,
    "otherNight": 13
  },
  {
    "id": "6_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/pixie.png",
    "firstNightReminder": "唤醒小精灵，对他展示一个在场镇民角色标记。",
    "reminders": [
      "疯狂",
      "获得能力"
    ],
    "name": "小精灵",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
    "firstNight": 3600
  },
  {
    "id": "7_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/balloonist.png",
    "firstNightReminder": "唤醒气球驾驶员，对他指向一名玩家。",
    "otherNightReminder": "唤醒气球驾驶员，对他指向一名玩家，这名玩家与之前气球驾驶员上一个夜晚得知过的玩家属于不同的角色类型。",
    "reminders": [
      "得知"
    ],
    "setup": true,
    "name": "气球驾驶员",
    "team": "townsfolk",
    "ability": "每个夜晚，你会得知一名与上个夜晚得知的玩家角色类型不同的玩家。[+0~1外来者]",
    "firstNight": 3900,
    "otherNight": 14
  },
  {
    "id": "8_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cannibal.png",
    "reminders": [
      "饱餐",
      "中毒"
    ],
    "name": "食人族",
    "team": "townsfolk",
    "ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。"
  },
  {
    "id": "9_hangerfeng",
    "image": "https://www.bloodstar.xyz/p/SerraEvelyn/hangerfeng/9_hangerfeng.png",
    "firstNightReminder": "唤醒修行者，对他指向对应方向来告知他最近的邪恶玩家的方向。",
    "name": "修行者",
    "team": "townsfolk",
    "ability": "在你的首个夜晚，你会得知距离最近的邪恶玩家位于你的顺时针还是逆时针方向。如果两侧的邪恶玩家与你距离相等，你得知的信息由说书人决定。",
    "firstNight": 4000
  },
  {
    "id": "10_hangerfeng",
    "image": "https://clocktower-wiki.gstonegames.com/images/d/d6/Alsaahir.png",
    "name": "戏法师",
    "team": "townsfolk",
    "ability": "'每个白天，你可以公开进行一次谁是爪牙，谁是恶魔的猜测。如果你猜对，善良阵营获胜。"
  },
  {
    "id": "11_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bianlianshi.png",
    "remindersGlobal": [
      "是变脸师"
    ],
    "name": "变脸师",
    "team": "townsfolk",
    "ability": "每个白天，如果你“疯狂”地证明自己是一个善良角色（与之前不同），你可能会在当晚获得那个角色的能力，直到下个黄昏。"
  },
  {
    "id": "12_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/wudaozhe.png",
    "remindersGlobal": [
      "是悟道者"
    ],
    "setup": true,
    "name": "悟道者",
    "team": "townsfolk",
    "ability": "你以为你是一个外来者，但你实际上不是。如果有邪恶玩家的能力选择或影响了你，在该效果生效前你会变成一个不在场的镇民角色。"
  },
  {
    "id": "13_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/drunk.png",
    "remindersGlobal": [
      "是酒鬼"
    ],
    "setup": true,
    "name": "酒鬼",
    "team": "outsider",
    "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。"
  },
  {
    "id": "14_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/mutant.png",
    "name": "畸形秀演员",
    "team": "outsider",
    "ability": "如果你“疯狂”地证明自己是外来者，你可能被处决。"
  },
  {
    "id": "15_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/barber.png",
    "otherNightReminder": "如果理发师死于白天，唤醒恶魔让他决定是否使用理发师的能力。如果理发师死于夜晚，（如果让除攻击理发师以外的恶魔进行选择则需要等当前恶魔入睡后）让一名恶魔决定是否使用理发师的能力。",
    "reminders": [
      "今晚理发"
    ],
    "name": "理发师",
    "team": "outsider",
    "ability": "如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。",
    "otherNight": 10
  },
  {
    "id": "16_hangerfeng",
    "image": "https://clocktower-wiki.gstonegames.com/images/1/1a/Zealot.png",
    "name": "狂热者",
    "team": "outsider",
    "ability": "如果有大于等于五名玩家存活，你必须在所有提名中投票。"
  },
  {
    "id": "17_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/scarlet_woman.png",
    "otherNightReminder": "如果红唇女郎的能力曾被触发，唤醒她并告知她变成了哪个恶魔角色。",
    "reminders": [
      "是恶魔"
    ],
    "name": "红唇女郎",
    "team": "minion",
    "ability": "如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。",
    "otherNight": 5
  },
  {
    "id": "18_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/godfather.png",
    "firstNightReminder": "唤醒教父，对他展示外来者角色标记，告诉他有哪些外来者在场。",
    "otherNightReminder": "如果今天白天有外来者死亡，唤醒教父，让他攻击一名玩家。",
    "reminders": [
      "死于今日",
      "死亡"
    ],
    "setup": true,
    "name": "教父",
    "team": "minion",
    "ability": "在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]",
    "firstNight": 3400,
    "otherNight": 9
  },
  {
    "id": "19_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/cerenovus.png",
    "firstNightReminder": "唤醒洗脑师，让他选择一名玩家和角色列表上的一个善良角色，那名玩家明天需要“疯狂”证明自己是那个角色。在洗脑师入睡后通知那名玩家被洗脑。",
    "otherNightReminder": "唤醒洗脑师，让他选择一名玩家和角色列表上的一个善良角色，那名玩家明天需要“疯狂”证明自己是那个角色。在洗脑师入睡后通知那名玩家被洗脑。",
    "reminders": [
      "疯狂"
    ],
    "name": "洗脑师",
    "team": "minion",
    "ability": "每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。",
    "firstNight": 3500,
    "otherNight": 4
  },
  {
    "id": "20_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/widow.png",
    "firstNightReminder": "唤醒寡妇，让她查看魔典。在她查看完毕后让她选择一名玩家，那名玩家中毒。随后如果寡妇未醉酒中毒，唤醒一名善良玩家，对他展示寡妇角色标记。",
    "reminders": [
      "中毒"
    ],
    "remindersGlobal": [
      "得知"
    ],
    "name": "寡妇",
    "team": "minion",
    "ability": "在你的首个夜晚，你能查看魔典并选择一名玩家：他中毒。随后，始终会有一名善良玩家知道寡妇在场。",
    "firstNight": 3200
  },
  {
    "id": "21_hangerfeng",
    "image": "https://clocktower-wiki.gstonegames.com/images/b/b9/Xaan.png",
    "firstNightReminder": "如果夜晚天数等于初始外来者数量，所有镇民玩家中毒到下个黄昏。",
    "otherNightReminder": "如果夜晚天数等于初始外来者数量，所有镇民玩家中毒到下个黄昏。",
    "reminders": [
      "第一晚",
      "第二晚",
      "第三晚",
      "第四晚",
      "大限将至"
    ],
    "setup": true,
    "name": "限",
    "team": "minion",
    "ability": "在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]",
    "firstNight": 3100,
    "otherNight": 2
  },
  {
    "id": "22_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/imp.png",
    "otherNightReminder": "唤醒小恶魔，让他攻击一名玩家。如果他成功自杀，则在他入睡后通知一名爪牙角色变化。",
    "reminders": [
      "死亡"
    ],
    "name": "小恶魔",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式自杀，一名爪牙会变成小恶魔。",
    "otherNight": 6
  },
  {
    "id": "23_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/no_dashii.png",
    "otherNightReminder": "唤醒诺-达鲺，让他攻击一名玩家。",
    "reminders": [
      "死亡",
      "中毒"
    ],
    "name": "诺-达鲺",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。",
    "otherNight": 7
  },
  {
    "id": "24_hangerfeng",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/vortox.png",
    "otherNightReminder": "唤醒涡流，让他攻击一名玩家。",
    "reminders": [
      "死亡"
    ],
    "name": "涡流",
    "team": "demon",
    "ability": "每个夜晚*，你要选择一名玩家：他死亡。镇民玩家的能力都会产生错误信息。如果白天没人被处决，邪恶阵营获胜。",
    "otherNight": 8
  },
  {
    "id": "25_hangerfeng",
    "name": "数学家&酒鬼",
    "team": "jinxes",
    "ability": "数学家可能会得知酒鬼产生了错误信息或“能力未正常生效”。"
  },
  {
    "id": "26_hangerfeng",
    "name": "食人族&狂热者",
    "team": "jinxes",
    "ability": "如果食人族获得了狂热者的能力，他会得知之一信息。"
  }
]